Curricula

Curricula

Curricula

Curricula

Continuing education curricula

Produktize OÜ teaches the curricula below. Each curriculum lists its goal, learning outcomes, volume, content, completion requirements and trainer qualification.

[FILL IN: other curricula]

How studies are organised: see Study organisation.

AI in Product Management


Name

AI in Product Management


Curriculum group

[FILL IN: curriculum group per ISCED, e.g. 0413 Management and administration]


Goal

The learner uses AI tools with confidence in everyday product work - from discovery to specifications.


Learning outcomes

After completing the training, the learner:

  • uses AI tools to support product discovery and research;

  • builds a clickable prototype with AI tools to test an idea;

  • creates first drafts of specifications and documentation from a prototype;

  • assesses the limits and risks of AI output in product work, including data privacy.


Target group and entry requirements
  • Product managers, product owners, business analysts, founders and product teams.

  • Entry requirements: experience in product work. No coding skills needed. The learner brings their own laptop. [FILL IN: confirm]


Volume
  • Total: [FILL IN: number] academic hours

  • Contact study: [FILL IN: number] academic hours

  • Practical work: [FILL IN: number] academic hours

  • Independent work: [FILL IN: number] academic hours


Content
  • AI in the product lifecycle

  • AI-assisted discovery and research synthesis

  • Prototyping with AI tools

  • From prototype to specifications and documentation

  • Limits, risks and data privacy when working with AI

  • [FILL IN: confirm or add topics]


Learning environment

On-site at the client’s premises or in hired training rooms, or online in [FILL IN: Zoom/Teams/Meet]. See study organisation for details.


Learning materials

Slides, worksheets, example prompts and templates, shared digitally. [FILL IN: AI tools and accounts used]


Completion requirements and assessment

The learner takes part in at least [FILL IN: e.g. 80]% of contact study and completes the practical task: [FILL IN: e.g. builds a prototype for a real product problem and presents it]. Assessment is non-differentiated (passed / not passed) and based on the practical task.


Document issued
  • Certificate (tunnistus) when the completion requirements are met and the learning outcomes are achieved.

  • Certificate of participation (tõend) when the learner takes part but does not meet all completion requirements.


Trainer qualification

A trainer teaching this curriculum has:

  • Higher education or equivalent professional experience. [FILL IN: confirm]

  • At least [FILL IN: number] years of practical experience in product management.

  • Practical experience of using AI tools in product work.

  • Experience teaching adults.

Vibe Coding Academy


Name

Vibe Coding Academy


Curriculum group

[FILL IN: curriculum group per ISCED, e.g. 0613 Software and applications development and analysis]


Goal

The learner goes from a real problem to a working, user-tested prototype with AI tools.


Learning outcomes

After completing the training, the learner:

  • describes a real problem, its users and what a good solution needs to do;

  • builds a working prototype with AI tools without writing code by hand;

  • tests the prototype with users and improves it based on what they learn;

  • decides on the next steps for the prototype, including handover to a development team.


Target group and entry requirements
  • Domain experts and product teams in organisations who want to build digital tools.

  • Entry requirements: a real problem from the learner’s own work. No programming experience needed. The learner brings their own laptop. [FILL IN: confirm]


Volume
  • Total: [FILL IN: number] academic hours

  • Contact study: [FILL IN: number] academic hours

  • Practical work: [FILL IN: number] academic hours

  • Independent work: [FILL IN: number] academic hours


Content
  • Framing the problem and the users

  • How vibe coding works and which tools to use

  • Building a working prototype step by step

  • Testing with users and improving

  • Data, security and quality basics

  • Next steps - from prototype to product

  • [FILL IN: confirm or add topics]


Learning environment

On-site at the client’s premises or in hired training rooms, or online in [FILL IN: Zoom/Teams/Meet]. See study organisation for details.


Learning materials

Guides, prompt examples and templates, shared digitally. Access to AI building tools: [FILL IN: e.g. Lovable, Claude - who provides the accounts]


Completion requirements and assessment

The learner takes part in at least [FILL IN: e.g. 80]% of contact study and presents a working prototype that has been tested with users. Assessment is non-differentiated (passed / not passed) and based on the prototype and its presentation.


Document issued
  • Certificate (tunnistus) when the completion requirements are met and the learning outcomes are achieved.

  • Certificate of participation (tõend) when the learner takes part but does not meet all completion requirements.


Trainer qualification

A trainer teaching this curriculum has:

  • Higher education or equivalent professional experience. [FILL IN: confirm]

  • Practical experience of building digital products or prototypes with AI tools.

  • At least [FILL IN: number] years of experience in product management or software development.

  • Experience teaching adults.

Product Management Fundamentals


Name

Product Management Fundamentals


Curriculum group

[FILL IN: curriculum group per ISCED, e.g. 0413 Management and administration]


Goal

The learner understands the role of product management and uses its core practices in their own work.


Learning outcomes

After completing the training, the learner:

  • explains the role of a product manager and how product teams work;

  • plans and runs basic product discovery, such as customer interviews and problem framing;

  • links product work to strategy and measurable goals, such as OKRs;

  • prioritises work based on value to customers and the business;

  • uses prototypes to test ideas before they are built.


Target group and entry requirements
  • New and practising product managers, product owners, business analysts and team members moving into product roles.

  • Entry requirements: [FILL IN: e.g. none / some experience in digital product work].


Volume
  • Total: [FILL IN: number] academic hours

  • Contact study: [FILL IN: number] academic hours

  • Practical work: [FILL IN: number] academic hours

  • Independent work: [FILL IN: number] academic hours


Content
  • The role of product management and the product operating model

  • Product discovery - customer interviews and problem framing

  • Product strategy and OKRs

  • Prioritisation and business value

  • Prototyping and validation

  • Business analysis with AI

  • [FILL IN: confirm or add topics]


Learning environment

On-site at the client’s premises or in hired training rooms, or online in [FILL IN: Zoom/Teams/Meet]. See study organisation for details.


Learning materials

Slides, worksheets, templates and case examples, shared digitally.


Completion requirements and assessment

The learner takes part in at least [FILL IN: e.g. 80]% of contact study and completes the practical tasks: [FILL IN: e.g. a discovery plan and a prioritised roadmap for a real case]. Assessment is non-differentiated (passed / not passed) and based on the practical tasks.


Document issued
  • Certificate (tunnistus) when the completion requirements are met and the learning outcomes are achieved.

  • Certificate of participation (tõend) when the learner takes part but does not meet all completion requirements.


Trainer qualification

A trainer teaching this curriculum has:

  • Higher education or equivalent professional experience. [FILL IN: confirm]

  • At least [FILL IN: number] years of practical experience in product management.

  • Experience teaching adults.