Continuing education curricula
Produktize OÜ teaches the curricula below. Each curriculum lists its goal, learning outcomes, volume, content, completion requirements and trainer qualification.
AI in Product Management - using AI tools in everyday product work
Vibe Coding Academy - from a real problem to a working, user-tested prototype with AI
Product Management Fundamentals - the basics of modern product management
[FILL IN: other curricula]
How studies are organised: see Study organisation.
AI in Product Management
Name
AI in Product Management
Curriculum group
[FILL IN: curriculum group per ISCED, e.g. 0413 Management and administration]
Goal
The learner uses AI tools with confidence in everyday product work - from discovery to specifications.
Learning outcomes
After completing the training, the learner:
uses AI tools to support product discovery and research;
builds a clickable prototype with AI tools to test an idea;
creates first drafts of specifications and documentation from a prototype;
assesses the limits and risks of AI output in product work, including data privacy.
Target group and entry requirements
Product managers, product owners, business analysts, founders and product teams.
Entry requirements: experience in product work. No coding skills needed. The learner brings their own laptop. [FILL IN: confirm]
Volume
Total: [FILL IN: number] academic hours
Contact study: [FILL IN: number] academic hours
Practical work: [FILL IN: number] academic hours
Independent work: [FILL IN: number] academic hours
Content
AI in the product lifecycle
AI-assisted discovery and research synthesis
Prototyping with AI tools
From prototype to specifications and documentation
Limits, risks and data privacy when working with AI
[FILL IN: confirm or add topics]
Learning environment
On-site at the client’s premises or in hired training rooms, or online in [FILL IN: Zoom/Teams/Meet]. See study organisation for details.
Learning materials
Slides, worksheets, example prompts and templates, shared digitally. [FILL IN: AI tools and accounts used]
Completion requirements and assessment
The learner takes part in at least [FILL IN: e.g. 80]% of contact study and completes the practical task: [FILL IN: e.g. builds a prototype for a real product problem and presents it]. Assessment is non-differentiated (passed / not passed) and based on the practical task.
Document issued
Certificate (tunnistus) when the completion requirements are met and the learning outcomes are achieved.
Certificate of participation (tõend) when the learner takes part but does not meet all completion requirements.
Trainer qualification
A trainer teaching this curriculum has:
Higher education or equivalent professional experience. [FILL IN: confirm]
At least [FILL IN: number] years of practical experience in product management.
Practical experience of using AI tools in product work.
Experience teaching adults.
Vibe Coding Academy
Name
Vibe Coding Academy
Curriculum group
[FILL IN: curriculum group per ISCED, e.g. 0613 Software and applications development and analysis]
Goal
The learner goes from a real problem to a working, user-tested prototype with AI tools.
Learning outcomes
After completing the training, the learner:
describes a real problem, its users and what a good solution needs to do;
builds a working prototype with AI tools without writing code by hand;
tests the prototype with users and improves it based on what they learn;
decides on the next steps for the prototype, including handover to a development team.
Target group and entry requirements
Domain experts and product teams in organisations who want to build digital tools.
Entry requirements: a real problem from the learner’s own work. No programming experience needed. The learner brings their own laptop. [FILL IN: confirm]
Volume
Total: [FILL IN: number] academic hours
Contact study: [FILL IN: number] academic hours
Practical work: [FILL IN: number] academic hours
Independent work: [FILL IN: number] academic hours
Content
Framing the problem and the users
How vibe coding works and which tools to use
Building a working prototype step by step
Testing with users and improving
Data, security and quality basics
Next steps - from prototype to product
[FILL IN: confirm or add topics]
Learning environment
On-site at the client’s premises or in hired training rooms, or online in [FILL IN: Zoom/Teams/Meet]. See study organisation for details.
Learning materials
Guides, prompt examples and templates, shared digitally. Access to AI building tools: [FILL IN: e.g. Lovable, Claude - who provides the accounts]
Completion requirements and assessment
The learner takes part in at least [FILL IN: e.g. 80]% of contact study and presents a working prototype that has been tested with users. Assessment is non-differentiated (passed / not passed) and based on the prototype and its presentation.
Document issued
Certificate (tunnistus) when the completion requirements are met and the learning outcomes are achieved.
Certificate of participation (tõend) when the learner takes part but does not meet all completion requirements.
Trainer qualification
A trainer teaching this curriculum has:
Higher education or equivalent professional experience. [FILL IN: confirm]
Practical experience of building digital products or prototypes with AI tools.
At least [FILL IN: number] years of experience in product management or software development.
Experience teaching adults.
Product Management Fundamentals
Name
Product Management Fundamentals
Curriculum group
[FILL IN: curriculum group per ISCED, e.g. 0413 Management and administration]
Goal
The learner understands the role of product management and uses its core practices in their own work.
Learning outcomes
After completing the training, the learner:
explains the role of a product manager and how product teams work;
plans and runs basic product discovery, such as customer interviews and problem framing;
links product work to strategy and measurable goals, such as OKRs;
prioritises work based on value to customers and the business;
uses prototypes to test ideas before they are built.
Target group and entry requirements
New and practising product managers, product owners, business analysts and team members moving into product roles.
Entry requirements: [FILL IN: e.g. none / some experience in digital product work].
Volume
Total: [FILL IN: number] academic hours
Contact study: [FILL IN: number] academic hours
Practical work: [FILL IN: number] academic hours
Independent work: [FILL IN: number] academic hours
Content
The role of product management and the product operating model
Product discovery - customer interviews and problem framing
Product strategy and OKRs
Prioritisation and business value
Prototyping and validation
Business analysis with AI
[FILL IN: confirm or add topics]
Learning environment
On-site at the client’s premises or in hired training rooms, or online in [FILL IN: Zoom/Teams/Meet]. See study organisation for details.
Learning materials
Slides, worksheets, templates and case examples, shared digitally.
Completion requirements and assessment
The learner takes part in at least [FILL IN: e.g. 80]% of contact study and completes the practical tasks: [FILL IN: e.g. a discovery plan and a prioritised roadmap for a real case]. Assessment is non-differentiated (passed / not passed) and based on the practical tasks.
Document issued
Certificate (tunnistus) when the completion requirements are met and the learning outcomes are achieved.
Certificate of participation (tõend) when the learner takes part but does not meet all completion requirements.
Trainer qualification
A trainer teaching this curriculum has:
Higher education or equivalent professional experience. [FILL IN: confirm]
At least [FILL IN: number] years of practical experience in product management.
Experience teaching adults.